We make games.

Independent game studioStockholm, Sweden

Press start

LVL 01 Independent game studio · Stockholm

Saiokatta is an independent game studio from Stockholm. We make original games for the phone in your pocket, the streets outside your door and the headsets of tomorrow. Old rules of play. New ways of making.

  • Stockholm Home base, Sweden
  • 2026+ New titles launching
  • Mobile · Geo · XR Platforms in play

LVL 02 What we make

Choose your mode. One studio, many kinds of play.

We work across genres, platforms and production models — and pick the format that fits the idea, not the other way around. Mobile, location-based, VR, AR and whatever comes next.

Mode 01 · Mobile

Hypercasual games

Pick up. Play. Repeat.

Fast, intuitive mobile games built for instant play, clear feedback loops and strong replay value. One thumb, zero tutorials and a very real “one more try”.

Pick-up speed
5 of 5
Session length
1 of 5
Replay value
5 of 5

Mode 02 · Location-based

Geobased games

The world is your level.

Location-aware games that connect movement, discovery and real-world places with playful systems. Step outside and the map becomes the board.

Exploration
5 of 5
Steps walked
4 of 5
Surprise
4 of 5

Mode 03 · Immersive

VR & AR

Step inside.

Innovation in virtual and augmented reality is part of our longer-term vision — games you don’t just look at, but walk into, or see layered on top of the world around you.

Immersion
5 of 5
New interfaces
5 of 5
Couch time
2 of 5

Mode 04 · Lab

Experimental projects

Rules optional.

New formats at the intersection of games, technology and immersive design. Some become games. All of them teach us something about what play can be.

Curiosity
5 of 5
Risk
4 of 5
Lessons learned
5 of 5

Mini-game 01 Pong

Warm up your thumbs. One match of the classic. First to five.

Pong Score0 – 0 Best rally—

Pong

Mouse, touch or arrow keys to move. First to five wins.

↑↓ or drag to move · Esc to pause

LVL 03 How we work

The house rules. Curious about what games can be — and how they are made.

  1. 1-1

    Play comes first

    Every idea starts with how it feels in your hands. Clear design and strong interaction beat long tutorials — if it isn’t fun in the first seconds, it isn’t done.

  2. 1-2

    Old rules, new tools

    We combine timeless principles of play, interaction and accessibility with modern tools, emerging technology and new creative workflows.

  3. 1-3

    Built for everyone

    Easy to enter, hard to forget. We design for different audiences and different moments — from a ten-second break to a long walk through the city.

  4. 1-4

    Question the pipeline

    We challenge established ways of developing and producing games — so the things we make can feel fresh, distinctive and forward-looking.

  5. ★

    Curiosity is the engine

    About people, places and perspectives. It shapes how we see products, stories and systems — and decides what we build next.

Mini-game 02 Race

Take the scenic route. A low-poly highway, a sunset and zero speed limits.

Race Distance0 m Best—

Race

Switch lanes with the arrow keys or tap left / right. Collect orbs. Don’t crash.

←→ or tap left / right · Esc to pause

LVL 04 Coming 2026+

New levels loading. A slate of original games, launching from 2026.

Saiokatta is developing a portfolio of projects that vary in scale, style and audience. Details unlock as development progresses — this is what we can show so far.

  • Slot 01Mobile

    Classified — a hypercasual mobile game

    A fast, one-thumb mobile game built around instant play and “one more try”.

    In development

  • Slot 02Location-based

    Classified — a location-based game

    A location-aware game where movement and real-world discovery drive the play.

    In development

  • Slot 03VR / AR

    Classified — VR and AR research

    Exploring what play can become inside a headset and on top of the real world.

    Research

Player 1 Founder

Mateusz Piekut

Product leader · Creative builder · Explorer

Saiokatta was founded by Mateusz Piekut, a Stockholm-based product leader with a background in media production, digital product development and innovation. Across editorial environments, product thinking and emerging technology, one question has followed him: how do ideas become meaningful experiences for people?

Through Saiokatta he brings that perspective into games — combining creativity, curiosity and a belief that games can be both playful and purposeful.

Home base
Stockholm, Sweden
Countries visited
94 UN member states — and counting
Co-op mode
Father of four
Special ability
Curiosity about people, places & perspectives

“A simple ambition: to better understand the world — and perhaps make it a little more playful to be in.”

Mini-game 03 Stack

One tap. Endless tower. One input, instant feedback and that itch to try again.

Stack Blocks0 Best—

Stack

Tap, click or press space to drop the block. Perfect drops keep your tower wide.

Space or tap to drop · Esc to pause

Player 2 Press start

Let’s make something playful.

Business inquiries, partnerships, press — or just a good idea. The studio inbox is open.

hello@saiokatta.com